

Or he could provide new/higher-level enchantments you can't get in the regular game. So for example: you need a farmer to get hay which the rancher needs to breed cows which the butcher turns into leather that a bookbinder turns into books that you need to create a library which you need to build a school which allows you to get the mage's guild which you need to get an enchanter.Īnd the enchanter would allow you to pick enchantments for your tools instead of just getting random ones. It could be an interesting mod if /u/TangoTek adds some kind of progression-system/tech-tree where you need to setup certain structures to be able to build other structures. Installation 1. Finally note that, even if you have zero experience with Java or Minecraft Mods. Every villager gets a random voice from the installed voices. Were building a Minecraft Mod that listens for database changes so you. The mod lets you easily add different voices with resource packs. The villagers might create resources passively but I guess a few farms build by the player would be a lot more efficent (just look at the wool-farms that are possible in 1.14 or the Unarybit-farms for carrots/potatoes). Description Villagers are talking with different voice lines, like greetings, small-talk and similar.

Lets be honest, besides a certain "SIMS"-factor there is currently not much reason to actually build up a village. IMHO the mod needs some type of endgame features to make it really interesting. Compare features and view game screenshots and video to see why Minecraft is one of the most.
